Below is a list of commonly used terms utilized by the members of Kingdom. New items are added periodically, as we are exceptionally fond of creating new terms!
Barrier: Some Rangers are able to create momentary bindings that can be used to keep a person or Daemon nest within a parameter. These do not last very well, and does not work very well on mature Daemons. Mages and Purifiers create a much stronger version known as a Ward, which is much more difficult to maintain because it uses so much Energy, but is a necessary step in binding a Daemon to a Seal.
Daemon: Once a nest of seedlings has bound itself with completely with a host, a mature Daemon is formed. Incredibly difficult to kill, Daemons are attracted to things that radiate purity as well as certain types of energy. The longer a Daemon lives, the larger and more powerful it becomes. It takes about fifty years for a Daemon to mature enough to sprout seedlings-- but it births thousands of seedlings at any one time, usually in clumps. These clumps can lay dormant for years-- it is not known what wakens the nest, but there are numerous theories.
Daemon-Seedling: Also known as a nest. Immature daemons generally look like a whole pile of wriggly green larvae. They invade a host (organic hosts are best, but they also can invade inorganics, too) and combine with one another (and the host’s body) to become a mature Daemon. Seedlings are easier to kill, and are almost always the creatures Hunters take on in modern times.
Direct Ancestor: A member of the Geld Diaspora who passed their Hunting genes on, thus founding a bloodline. By modern times, it is difficult to trace all the direct ancestors a Hunter might have, so the term usually applies to the first Guardians who began the Guardian bloodlines.
Faen: Think of them as the Kingdomverse’s Angels. Powerful, incorporeal beings who manipulate events and people for their own devices. At their base state they resemble globs of fog, and they hang out in communities in the sky. Mature Faen are bound by group think, so it could be said there is no such thing as an individual mature Faen. Young Faen, the results of a mature Faen fertilizing a human woman, are ordinary humans until they turn 15-20, which is when their powers begin to manifest.
Geld: One of the inhabitants of the Geldon Kingdom. Modified by the Faen to wield magic for the purpose of hunting Daemons, their descendants live on in the modern era as Hunters.
Geld Diaspora: The dispersion of the Gelds throughout the world after their homeland was destroyed. All Hunters and Guardians in modern times trace at least part of their ancestry to the Disapora.
GKMMORPG: A massive multiple player role playing game that exists only in Kingdomverse, created by a partially awakened Hunter. See wiki article for more.
Jinn: To be revealed in a later campaign. Jinn are similar to the Guardians in that they are mostly human, but unlike the guardians, these characters are also Demonic in nature. There are Twelve Tribes of Jinn, although Sunset City has been a mostly Jinn-free zone since the mid-1940s, just after World War II. The Jinn who remain behind act as scouts and are suppose to keep their heads down until the plan for them to return is put into action.
Kingdomverse: Kingdom takes place in a parallel universe-- we just call it the kingdomverse for fun. Sometimes further shortened as kverse.
Pacificon: One of the largest multigenre fan convention in the world, Pacificon is a four-day event held in the Sunset Valley Convention Center. In 2008, a massive PPEvent occurs within the convention.
PP: Purity Princess, the MacGuffin (link to wikipedia article) of the game.
PPEvent: Either a single story, or a short series of stories, that bring the characters together for a single event. These nearly always revolve in some way around the PP, especially in the game's first campaign.
Seal: A Seal refers to a metaphysical space within an object. Most Seals act as metaphysical prisons of sorts for powerful Daemons, but they can also contain other things as well, such as hidden artifacts and even abilities. A very few Seals hold protective ‘spells’ within them, such as the one the Guardians laid down to obscure the aura the Purity Princess gave off (which attracts Daemons like WOAH). A Seal, much like a Relic, can be linked to any object or place.
Totem: The animal the original Guardians were bound to. Manifests in changes to a Guardian’s physical appearance when they access their totem and enter the Guardian-state.
Ward: A much stronger version of a barrier, which only Mages and Purifiers create. Unlike a Barrier, Wards can hold a Daemon (or keep a Daemon off a plot of land). Difficult to maintain due to energy consumption, Wards are nevertheless essential in binding a Daemon to a Seal.